diff options
author | Joerg Mueller <nexyon@gmail.com> | 2010-02-08 02:41:17 +0300 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2010-02-08 02:41:17 +0300 |
commit | 9827a3e9eac70f68db6dc16d03016c51b7ece3f0 (patch) | |
tree | 8825b454008d3b97a64018884c179ea94874af44 /source/blender/blenkernel/BKE_sound.h | |
parent | 2f72b91a54faa7cfbdfd97eff608c8911df1d221 (diff) |
2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 27 |
1 files changed, 18 insertions, 9 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index 82ef525ba91..1c9a7db03c3 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -36,6 +36,7 @@ struct bSound; struct bContext; struct ListBase; struct Main; +struct Sequence; void sound_init(); @@ -63,20 +64,28 @@ void sound_load(struct Main *main, struct bSound* sound); void sound_free(struct bSound* sound); -void sound_unlink(struct bContext *C, struct bSound* sound); +#ifdef AUD_CAPI +AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume); +#endif -struct SoundHandle* sound_new_handle(struct Scene *scene, struct bSound* sound, int startframe, int endframe, int frameskip); +void sound_create_scene(struct Scene *scene); -void sound_delete_handle(struct Scene *scene, struct SoundHandle *handle); +void sound_destroy_scene(struct Scene *scene); -void sound_update_playing(struct bContext *C); +void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip); -void sound_scrub(struct bContext *C); +void sound_remove_scene_sound(struct Scene *scene, void* handle); -#ifdef AUD_CAPI -AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, int end, float volume); -#endif +void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute); + +void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip); + +void sound_play_scene(struct Scene *scene); + +void sound_stop_scene(struct Scene *scene); + +void sound_seek_scene(struct bContext *C); -void sound_stop_all(struct bContext *C); +int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length); #endif |