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authorJoerg Mueller <nexyon@gmail.com>2011-08-09 12:38:14 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-09 12:38:14 +0400
commit13249b925eda7752b65a36d8270a3af3bdc02981 (patch)
tree7fd483e84f29e09bbc4cd2c6e226fc7cf7a6f722 /source/blender/blenkernel/BKE_sound.h
parent802f69df78a937cd94d855264c658212e3467c2a (diff)
3D Audio GSoC:
Speaker objects fully functional! Minor changes: * Fixed three memory bugs found via valgrind. * Fixed bug with jack transport crashing after file loading. * Sound NLA Strips now start at CFRA instead of 0.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 2cd006385e0..c36532ee4cc 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -46,6 +46,8 @@ void sound_init_once(void);
void sound_init(struct Main *main);
+void sound_init_main(struct Main *bmain);
+
void sound_exit(void);
void sound_force_device(int device);
@@ -124,6 +126,8 @@ int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length, flo
int sound_get_channels(struct bSound* sound);
+void sound_update_scene(struct Main* bmain, struct Scene* scene);
+
void* sound_get_factory(void* sound);
#endif