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authorBastien Montagne <montagne29@wanadoo.fr>2017-08-07 17:39:55 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-08-07 21:34:36 +0300
commit41830cc432b9726cb64bc396af4dafbf591c17be (patch)
treebf5265f099b36fc8cfe7b8eccd5e367ae64e3423 /source/blender/blenkernel/BKE_sound.h
parent25b8eb4631e3a5004b4c21264115b3dbd3dbf2b3 (diff)
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from full copy in Main database, to "lighter" ones (out of Main, inside an already allocated datablock, etc.). This commit also transfers a llot of what was previously handled by per-ID-type custom code to generic ID handling code in BKE_library. Hopefully will avoid in future inconsistencies and missing bits we had all over the codebase in the past. It also adds missing copying handling for a few types, most notably Scene (which where using a fully customized handling previously). Note that the type of allocation used during copying (regular in Main, allocated but outside of Main, or not allocated by ID handling code at all) is stored in ID's, which allows to handle them correctly when freeing. This needs to be taken care of with caution when doing 'weird' unusual things with ID copying and/or allocation! As a final note, while rather noisy, this commit will hopefully not break too much existing branches, old 'API' has been kept for the main part, as a wrapper around new code. Cleaning it up will happen later. Design task : T51804 Phab Diff: D2714
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index a5c626e74d7..6f8274fabc8 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -80,6 +80,8 @@ void BKE_sound_load(struct Main *main, struct bSound *sound);
void BKE_sound_free(struct bSound *sound);
+void BKE_sound_copy_data(struct Main *bmain, struct bSound *sound_dst, const struct bSound *sound_src, const int flag);
+
void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const bool lib_local);
#if defined(__AUD_C_API_H__) || defined(WITH_SYSTEM_AUDASPACE)