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authorBastien Montagne <b.mont29@gmail.com>2020-03-04 13:42:15 +0300
committerBastien Montagne <b.mont29@gmail.com>2020-03-04 13:43:31 +0300
commit4bfa256ea48e51643f848e8dfdaeab615f7b1a88 (patch)
tree996d59300eeff16f1063a6be8887aaa3cfcb4299 /source/blender/blenkernel/BKE_sound.h
parent4e597a5cff6bb4195b8fc9c8102bfbdc4958b31f (diff)
Refactor ID make local to use a single flag parameter.
Instead of using anonymous booleans flags, also allows to keep the same behavior in all cases, without needing special handling from calling code for our beloved oddballs object proxies...
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 6807d81daa3..e2866728bba 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -111,7 +111,7 @@ void BKE_sound_copy_data(struct Main *bmain,
const struct bSound *sound_src,
const int flag);
-void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const bool lib_local);
+void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const int flags);
#if defined(WITH_AUDASPACE)
AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);