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authorJörg Müller <nexyon@gmail.com>2014-03-04 16:44:15 +0400
committerJörg Müller <nexyon@gmail.com>2015-07-28 15:01:52 +0300
commit733073550f61cf4fbbe21aab33e9271915325109 (patch)
treea182ced91bb592815c097abf572bba999a9e8cdc /source/blender/blenkernel/BKE_sound.h
parent96dd213e7ecabeffc682aee40b4102296ab062de (diff)
Audaspace: use standalone library.
- Added the cmake configuration option WITH_EXTERNAL_AUDASPACE. - Fixes to build without standalone library as well.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 819b49da8e9..7d2d23e1d39 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -35,6 +35,12 @@
#define SOUND_WAVE_SAMPLES_PER_SECOND 250
+#ifdef WITH_AUDASPACE
+# ifdef WITH_EXTERNAL_AUDASPACE
+# include <audaspace/AUD_Device.h>
+# endif
+#endif
+
struct bSound;
struct Main;
struct Sequence;
@@ -75,7 +81,7 @@ void BKE_sound_load(struct Main *main, struct bSound *sound);
void BKE_sound_free(struct bSound *sound);
-#ifdef __AUD_C_API_H__
+#if defined(__AUD_C_API_H__) || defined(WITH_EXTERNAL_AUDASPACE)
AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
#endif