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authorJoerg Mueller <nexyon@gmail.com>2010-01-01 08:09:30 +0300
committerJoerg Mueller <nexyon@gmail.com>2010-01-01 08:09:30 +0300
commit174eccf07851c4e7f669b194cd8951ca98bc5c81 (patch)
tree42d11467df2d006fcbaa562023ffe09796879716 /source/blender/blenkernel/BKE_sound.h
parent3fa927a42e893709ac78f7d9419c22979b05bf3f (diff)
Huge new year audio commit!
* Refactored the whole audaspace library to use float as sample format over all readers. * Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth. * Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope. * Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 64ce1983e7d..8722485b97d 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -73,7 +73,7 @@ void sound_update_playing(struct bContext *C);
void sound_scrub(struct bContext *C);
#ifdef AUD_CAPI
-AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end, float volume);
+AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, int end, float volume);
#endif
void sound_stop_all(struct bContext *C);