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authorJoerg Mueller <nexyon@gmail.com>2011-08-09 18:10:32 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-09 18:10:32 +0400
commita672ab5e737202bede956a88357a96cf2728df15 (patch)
tree5286992111dca717a3b78f4dc3a732980ae34318 /source/blender/blenkernel/BKE_sound.h
parent13249b925eda7752b65a36d8270a3af3bdc02981 (diff)
3D Audio GSoC:
Improved waveform drawing in the sequencer. * Drawing the waveform of a sequencer strip is now independent from whether the sound is cached or not. * Improved drawing of the waveform in the sequencer (especially speed!). * Making it possible to vertically zoom more in the sequencer to better see the waveform for lipsync. * Fixed a bug which crashed blender on loading a sound file via ffmpeg.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index c36532ee4cc..ecf0d7e459a 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -35,6 +35,8 @@
* \author nzc
*/
+#define SOUND_WAVE_SAMPLES_PER_SECOND 250
+
struct PackedFile;
struct bSound;
struct bContext;
@@ -42,6 +44,12 @@ struct ListBase;
struct Main;
struct Sequence;
+typedef struct SoundWaveform
+{
+ int length;
+ float *data;
+} SoundWaveform;
+
void sound_init_once(void);
void sound_init(struct Main *main);
@@ -122,7 +130,9 @@ float sound_sync_scene(struct Scene *scene);
int sound_scene_playing(struct Scene *scene);
-int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length, float start, float end);
+void sound_free_waveform(struct bSound* sound);
+
+void sound_read_waveform(struct bSound* sound);
int sound_get_channels(struct bSound* sound);