diff options
author | Jörg Müller <nexyon@gmail.com> | 2017-08-18 09:24:12 +0300 |
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committer | Jörg Müller <nexyon@gmail.com> | 2017-08-18 09:24:12 +0300 |
commit | 986267300ba42a5c99d2802cd701803dd558e389 (patch) | |
tree | 9bf6a84f8e3ebb8d01e5617b1cccfd2693cc1345 /source/blender/blenkernel/BKE_sound.h | |
parent | d0dad0260434c4420fa9756264c1cc5e745e5ec9 (diff) |
Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.
Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
- Most requested: Play self generated sounds using numpy arrays.
- For games: Sound list, random sounds and dynamic music.
- Writing sounds to files.
- Sequencing API.
- Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index 6f8274fabc8..98fb4f47339 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -35,8 +35,8 @@ #define SOUND_WAVE_SAMPLES_PER_SECOND 250 -#ifdef WITH_SYSTEM_AUDASPACE -# include AUD_DEVICE_H +#if defined(WITH_AUDASPACE) +# include <AUD_Device.h> #endif struct bSound; @@ -84,7 +84,7 @@ void BKE_sound_copy_data(struct Main *bmain, struct bSound *sound_dst, const str void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const bool lib_local); -#if defined(__AUD_C_API_H__) || defined(WITH_SYSTEM_AUDASPACE) +#if defined(WITH_AUDASPACE) AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume); #endif @@ -149,6 +149,4 @@ float BKE_sound_get_length(struct bSound *sound); char **BKE_sound_get_device_names(void); -bool BKE_sound_is_jack_supported(void); - #endif /* __BKE_SOUND_H__ */ |