diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-10 19:22:29 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-10 19:22:29 +0400 |
commit | ffe7d668ff696ebc60d5e70599f17fc647246961 (patch) | |
tree | 6796478904e04f610c9a1ef60ceee6fd004a74c8 /source/blender/blenkernel/BKE_sound.h | |
parent | efde4dbba868c3717e21fe87a8c28314129e8fb4 (diff) |
style cleanup: sequencer and scene rna
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 55 |
1 files changed, 27 insertions, 28 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index 6f78e374423..ec1b6577469 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -41,8 +41,7 @@ struct ListBase; struct Main; struct Sequence; -typedef struct SoundWaveform -{ +typedef struct SoundWaveform { int length; float *data; } SoundWaveform; @@ -58,29 +57,29 @@ void sound_exit(void); void sound_force_device(int device); int sound_define_from_str(const char *str); -struct bSound* sound_new_file(struct Main *main, const char *filename); +struct bSound *sound_new_file(struct Main *main, const char *filename); // XXX unused currently #if 0 -struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source); +struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source); -struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end); +struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end); #endif -void sound_delete(struct Main *bmain, struct bSound* sound); +void sound_delete(struct Main *bmain, struct bSound *sound); -void sound_cache(struct bSound* sound); +void sound_cache(struct bSound *sound); -void sound_cache_notifying(struct Main* main, struct bSound* sound); +void sound_cache_notifying(struct Main *main, struct bSound *sound); -void sound_delete_cache(struct bSound* sound); +void sound_delete_cache(struct bSound *sound); -void sound_load(struct Main *main, struct bSound* sound); +void sound_load(struct Main *main, struct bSound *sound); -void BKE_sound_free(struct bSound* sound); +void BKE_sound_free(struct bSound *sound); #ifdef __AUD_C_API_H__ -AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume); +AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume); #endif void sound_create_scene(struct Scene *scene); @@ -93,32 +92,32 @@ void sound_update_fps(struct Scene *scene); void sound_update_scene_listener(struct Scene *scene); -void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip); -void* sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence); +void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); +void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); -void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip); -void* sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence); +void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip); +void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); -void sound_remove_scene_sound(struct Scene *scene, void* handle); +void sound_remove_scene_sound(struct Scene *scene, void *handle); -void sound_mute_scene_sound(void* handle, char mute); +void sound_mute_scene_sound(void *handle, char mute); -void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip); +void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip); void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence); -void sound_update_scene_sound(void* handle, struct bSound* sound); +void sound_update_scene_sound(void *handle, struct bSound *sound); void sound_set_cfra(int cfra); void sound_set_scene_volume(struct Scene *scene, float volume); -void sound_set_scene_sound_volume(void* handle, float volume, char animated); +void sound_set_scene_sound_volume(void *handle, float volume, char animated); -void sound_set_scene_sound_pitch(void* handle, float pitch, char animated); +void sound_set_scene_sound_pitch(void *handle, float pitch, char animated); -void sound_set_scene_sound_pan(void* handle, float pan, char animated); +void sound_set_scene_sound_pan(void *handle, float pan, char animated); -void sound_update_sequencer(struct Main* main, struct bSound* sound); +void sound_update_sequencer(struct Main *main, struct bSound *sound); void sound_play_scene(struct Scene *scene); @@ -130,13 +129,13 @@ float sound_sync_scene(struct Scene *scene); int sound_scene_playing(struct Scene *scene); -void sound_free_waveform(struct bSound* sound); +void sound_free_waveform(struct bSound *sound); -void sound_read_waveform(struct bSound* sound); +void sound_read_waveform(struct bSound *sound); -void sound_update_scene(struct Scene* scene); +void sound_update_scene(struct Scene *scene); -void *sound_get_factory(void* sound); +void *sound_get_factory(void *sound); float sound_get_length(struct bSound *sound); |