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authorJoerg Mueller <nexyon@gmail.com>2010-03-20 14:15:16 +0300
committerJoerg Mueller <nexyon@gmail.com>2010-03-20 14:15:16 +0300
commit1e2be7a8c6e32589be706da407f75cddf879c077 (patch)
treee2be9c3f6156d5d1a95c3bcf29634a54923d2f64 /source/blender/blenkernel/BKE_sound.h
parent3dde2e224ad1b31d918fcffbac5e66bd5ffb629a (diff)
"Fix" aka implementation of [#21548] Audio doesn't work when adding scenes with audio to another scene.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index fa035d62d62..b89767d2586 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -72,6 +72,8 @@ void sound_create_scene(struct Scene *scene);
void sound_destroy_scene(struct Scene *scene);
+void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
+
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
void sound_remove_scene_sound(struct Scene *scene, void* handle);