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authorJoerg Mueller <nexyon@gmail.com>2011-08-07 15:54:58 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-07 15:54:58 +0400
commit2d884fc035d403d43c7a18e3e61cd56ccdfbec2b (patch)
tree2548dcfbb52370618d1f255f57e65bcf1cbb49a4 /source/blender/blenkernel/BKE_sound.h
parent4370099fb0bc1bdd21f78b14a91a1d8eb76e1bc1 (diff)
3D Audio GSoC:
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 632a2a0bb3b..2cd006385e0 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -62,9 +62,9 @@ struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, floa
void sound_delete(struct bContext *C, struct bSound* sound);
-void sound_cache(struct bSound* sound, int ignore);
+void sound_cache(struct bSound* sound);
-void sound_cache_notifying(struct Main* main, struct bSound* sound, int ignore);
+void sound_cache_notifying(struct Main* main, struct bSound* sound);
void sound_delete_cache(struct bSound* sound);
@@ -92,7 +92,7 @@ void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int
void sound_remove_scene_sound(struct Scene *scene, void* handle);
-void sound_mute_scene_sound(struct Scene *scene, void* handle, char mute);
+void sound_mute_scene_sound(void* handle, char mute);
void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);