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authorJoerg Mueller <nexyon@gmail.com>2011-08-03 13:25:40 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-03 13:25:40 +0400
commit6d7490632f13f9744c6b3e507c838a34f3481846 (patch)
tree941fa3faa93beb2fbb63798b2c1c416a5c3821f1 /source/blender/blenkernel/BKE_sound.h
parent2b446aa280af60aefd304aae904bc16b1b15f373 (diff)
3D Audio GSoC:
* Minor audaspace library improvements. * Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle. * Bugfix: Maximum and Minimum volume weren't used before in the software device. * Bugfix: Adding speaker objects via info space crashed. * Listener settings now get updated in the audio system.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 5ccb34338af..632a2a0bb3b 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -84,6 +84,8 @@ void sound_mute_scene(struct Scene *scene, int muted);
void sound_update_fps(struct Scene *scene);
+void sound_update_scene_listener(struct Scene *scene);
+
void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);