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authorJeroen Bakker <jeroen@blender.org>2020-03-23 11:09:33 +0300
committerJeroen Bakker <jeroen@blender.org>2020-03-23 11:10:37 +0300
commit46c0da6e69c38973e5616bb0a0f7f2ff7b43d5fa (patch)
tree31796d902893735245bc6756ea05ba17af754447 /source/blender/blenkernel/BKE_sound.h
parent0c571db4add35ae78089cd8e88fa6f7a9125b123 (diff)
Fix T74964: Stereo Viewport Rendering Not Working
On some platforms the stereo viewport rendering was not working. The issue was that the fragment shader and vertex shaded didn't match. Some platforms will remove the non-matching in/out parameters and blender needs to provide only the optimal set of parameters. Other platform still want to receive data for the parameters that aren't used. This fix uses the correct vertex shader that matches the fragment shader making both platforms render the same result.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
0 files changed, 0 insertions, 0 deletions