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author | Joerg Mueller <nexyon@gmail.com> | 2010-01-01 08:09:30 +0300 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2010-01-01 08:09:30 +0300 |
commit | 174eccf07851c4e7f669b194cd8951ca98bc5c81 (patch) | |
tree | 42d11467df2d006fcbaa562023ffe09796879716 /source/blender/blenkernel/BKE_sound.h | |
parent | 3fa927a42e893709ac78f7d9419c22979b05bf3f (diff) |
Huge new year audio commit!
* Refactored the whole audaspace library to use float as sample format over all readers.
* Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth.
* Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope.
* Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index 64ce1983e7d..8722485b97d 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -73,7 +73,7 @@ void sound_update_playing(struct bContext *C); void sound_scrub(struct bContext *C); #ifdef AUD_CAPI -AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end, float volume); +AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, int end, float volume); #endif void sound_stop_all(struct bContext *C); |