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authorHans Goudey <h.goudey@me.com>2021-06-20 21:07:49 +0300
committerHans Goudey <h.goudey@me.com>2021-06-20 21:07:49 +0300
commit2d75b39b6412612f1a5c04b08656d7390ede0ba5 (patch)
tree6232011952ec1bc3bb07fc4c96bfc7497463a90d /source/blender/blenkernel/BKE_spline.hh
parenteee3529eaf444cc0db0ad46182dccab46907c361 (diff)
Fix T89302: Broken normals after mesh to curve node
The normals were broken because the normal calculation mode wasn't set. This patch adds a default normal mode so all code creating a spline does not necessarily have to set it manually. In the future there should be a way to change this value in the node tree.
Diffstat (limited to 'source/blender/blenkernel/BKE_spline.hh')
-rw-r--r--source/blender/blenkernel/BKE_spline.hh3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index 5e88dd02bdd..f4a27c91e67 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -72,8 +72,7 @@ class Spline {
Minimum,
Tangent,
};
- /* Only #Zup is supported at the moment. */
- NormalCalculationMode normal_mode;
+ NormalCalculationMode normal_mode = Minimum;
blender::bke::CustomDataAttributes attributes;