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author | Hans Goudey <h.goudey@me.com> | 2021-07-23 00:11:26 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-23 00:11:26 +0300 |
commit | 524d172742ec22ca04f2b0c83932e2cda669837c (patch) | |
tree | 66825a8d1917c35af281c6f8d851733357dfe31f /source/blender/blenkernel/BKE_spline.hh | |
parent | f013e3de81dad88fdcc9b907f4804e84938d9561 (diff) |
Fix: "Bake" automatically calculated handles in set handle node
Because these handles are calculated lazily, we need to make sure they
are calculated before switching to a manually positioned mode.
I doubt it would ever be necessary, but theoretically this could happen
on a per-point level, to avoid calculating handles not in the selection.
Diffstat (limited to 'source/blender/blenkernel/BKE_spline.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_spline.hh | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh index f85e62768f7..8f21ca01f31 100644 --- a/source/blender/blenkernel/BKE_spline.hh +++ b/source/blender/blenkernel/BKE_spline.hh @@ -306,6 +306,7 @@ class BezierSpline final : public Spline { blender::MutableSpan<HandleType> handle_types_right(); blender::Span<blender::float3> handle_positions_right() const; blender::MutableSpan<blender::float3> handle_positions_right(); + void ensure_auto_handles() const; void translate(const blender::float3 &translation) override; void transform(const blender::float4x4 &matrix) override; @@ -353,8 +354,6 @@ class BezierSpline final : public Spline { void correct_end_tangents() const final; void copy_settings(Spline &dst) const final; void copy_data(Spline &dst) const final; - - void ensure_auto_handles() const; }; /** |