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authorSybren A. Stüvel <sybren@stuvel.eu>2018-06-19 12:33:48 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2018-06-19 12:49:56 +0300
commit8f922b30b0f92f16d096cb0be60cd85d8376807a (patch)
tree5af7b784ffc4bec426ae5c27c21572917f88b579 /source/blender/blenkernel/BKE_studiolight.h
parentcaaf4e5a37119a4b479efaa8d9f00f0298646a25 (diff)
RigidBodyWorld: copy ptcache from evaluated scene back to original scene
This makes it possible to perform re-evaluation of the scene without having to re-run the simulation. The CoW → Orig copy is only performed when the depsgraph is active, so as to not influence the current scene while rendering in the background. Alternatively, we could have the CoW copy share the cache with the original to prevent too much copying of cache data. This will be faster, but I'm not sure whether we can reliably check the DEG_is_active() status at CoW copy creation time.
Diffstat (limited to 'source/blender/blenkernel/BKE_studiolight.h')
0 files changed, 0 insertions, 0 deletions