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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-29 15:54:38 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-29 15:59:30 +0300 |
commit | ccca2c01649106ee24ad7407f182919eceda5bd9 (patch) | |
tree | 468dae28c0c2d886c737fae3f7af8b1b77bb66af /source/blender/blenkernel/BKE_studiolight.h | |
parent | 5ba87cf22ebdfa660ec2044a8e97c3501c573176 (diff) |
Workbench: Spherical Harmonics tests
Added a compile directive in order to test SH4 in stead of SH2Win.
For now I disabled SH4, it is a bit more clear, but has a small
performance impact. Will check later for a better approach
Diffstat (limited to 'source/blender/blenkernel/BKE_studiolight.h')
-rw-r--r-- | source/blender/blenkernel/BKE_studiolight.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h index e3edcca5aca..f8a9498724e 100644 --- a/source/blender/blenkernel/BKE_studiolight.h +++ b/source/blender/blenkernel/BKE_studiolight.h @@ -62,7 +62,7 @@ #define STUDIOLIGHT_ICON_SIZE 96 #define STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL 2 -#define STUDIOLIGHT_SPHERICAL_HARMONICS_MAX_COMPONENTS 9 +#define STUDIOLIGHT_SPHERICAL_HARMONICS_MAX_COMPONENTS 18 #if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL == 0 # define STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS 1 @@ -77,6 +77,9 @@ # define STUDIOLIGHT_SPHERICAL_HARMONICS_WINDOWING_TARGET_LAMPLACIAN 10.0f #endif +#if STUDIOLIGHT_SPHERICAL_HARMONICS_LEVEL == 4 +# define STUDIOLIGHT_SPHERICAL_HARMONICS_COMPONENTS 18 +#endif struct GPUTexture; struct StudioLight; |