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authorClément Foucault <foucault.clem@gmail.com>2018-11-29 00:16:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-29 23:52:36 +0300
commit8f4ab480bfe81f40b59b20780cb452736fe3af1d (patch)
treec88bcf3a727c4a63abac40847d4891878102344b /source/blender/blenkernel/BKE_studiolight.h
parent18c9101acc58428fd02d6877c8b1c1711780826e (diff)
Workbench: Rename orientation to type and Camera studio light to Studio
Diffstat (limited to 'source/blender/blenkernel/BKE_studiolight.h')
-rw-r--r--source/blender/blenkernel/BKE_studiolight.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h
index 7ec98c99c3f..6616af355ac 100644
--- a/source/blender/blenkernel/BKE_studiolight.h
+++ b/source/blender/blenkernel/BKE_studiolight.h
@@ -82,9 +82,9 @@ enum StudioLightFlag {
/* STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1), */
STUDIOLIGHT_INTERNAL = (1 << 2),
STUDIOLIGHT_EXTERNAL_FILE = (1 << 3),
- STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 4),
- STUDIOLIGHT_ORIENTATION_WORLD = (1 << 5),
- STUDIOLIGHT_ORIENTATION_VIEWNORMAL = (1 << 6),
+ STUDIOLIGHT_TYPE_STUDIO = (1 << 4),
+ STUDIOLIGHT_TYPE_WORLD = (1 << 5),
+ STUDIOLIGHT_TYPE_MATCAP = (1 << 6),
STUDIOLIGHT_EXTERNAL_IMAGE_LOADED = (1 << 7),
STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED = (1 << 8),
STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE = (1 << 9),
@@ -95,9 +95,9 @@ enum StudioLightFlag {
};
#define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE)
-#define STUDIOLIGHT_FLAG_ORIENTATIONS (STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_ORIENTATION_VIEWNORMAL)
-#define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_ORIENTATION_WORLD)
-#define STUDIOLIGHT_ORIENTATIONS_SOLID (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_ORIENTATION_WORLD)
+#define STUDIOLIGHT_FLAG_ORIENTATIONS (STUDIOLIGHT_TYPE_STUDIO | STUDIOLIGHT_TYPE_WORLD | STUDIOLIGHT_TYPE_MATCAP)
+#define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_TYPE_WORLD)
+#define STUDIOLIGHT_ORIENTATIONS_SOLID (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_TYPE_STUDIO | STUDIOLIGHT_TYPE_WORLD)
typedef void StudioLightFreeFunction(struct StudioLight *, void *data);