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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-19 09:48:01 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-19 10:06:35 +0300
commit65b3c7b72cb5f49bb64406bd782e2a705c09016c (patch)
treed7aa3145a0320c1714406a8c349a5b4f8082e6dd /source/blender/blenkernel/BKE_studiolight.h
parent7a3e037dc0dc9e10141c5a6c5e8c149bdb530dc2 (diff)
Studiolight: Add SH2 cache
- the result of the SH2-coeffiecients are stored in a bin file (3*9 floats). As the file is a local file we do not care about the architecture. - solved issue that also for internal lights the irradiance file were stored. We don't want that as it could be in a not accessible location
Diffstat (limited to 'source/blender/blenkernel/BKE_studiolight.h')
-rw-r--r--source/blender/blenkernel/BKE_studiolight.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h
index 0e94411030b..135f926df15 100644
--- a/source/blender/blenkernel/BKE_studiolight.h
+++ b/source/blender/blenkernel/BKE_studiolight.h
@@ -85,7 +85,8 @@ typedef struct StudioLight {
int flag;
char name[FILE_MAXFILE];
char path[FILE_MAX];
- char *path_irr;
+ char *path_irr_cache;
+ char *path_sh2_cache;
int icon_id_irradiance;
int icon_id_radiance;
int icon_id_matcap;