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authorCampbell Barton <ideasman42@gmail.com>2020-03-29 08:33:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-29 09:11:41 +0300
commitaec9e0e1b61a10e62612522bf3f86e0afd7294a3 (patch)
tree902a6abe0f76a75b39c8cdab22d923e56df3e429 /source/blender/blenkernel/BKE_subdiv.h
parentd5163e06c3e3c18e07756fbb86fb3e8f637db2fd (diff)
Cleanup: spelling, comments
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index 3b342402ecb..0333d52a464 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -66,7 +66,7 @@ typedef struct SubdivSettings {
/* This refers to an adaptive isolation when creating patches for the subdivided surface.
*
- * When is set to to false (aka uniform subdivision) fixed depth of isolation is used, which
+ * When is set to false (aka uniform subdivision) fixed depth of isolation is used, which
* allows to iteratively add more subdivisions (uniform subdivision level 2 = uniform subdivision
* level 1 + uniform subdivision level 1). Uniform subdivisions will progressively go to a limit
* surface.