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author | Campbell Barton <ideasman42@gmail.com> | 2020-03-29 08:33:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-29 09:11:41 +0300 |
commit | aec9e0e1b61a10e62612522bf3f86e0afd7294a3 (patch) | |
tree | 902a6abe0f76a75b39c8cdab22d923e56df3e429 /source/blender/blenkernel/BKE_subdiv.h | |
parent | d5163e06c3e3c18e07756fbb86fb3e8f637db2fd (diff) |
Cleanup: spelling, comments
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h index 3b342402ecb..0333d52a464 100644 --- a/source/blender/blenkernel/BKE_subdiv.h +++ b/source/blender/blenkernel/BKE_subdiv.h @@ -66,7 +66,7 @@ typedef struct SubdivSettings { /* This refers to an adaptive isolation when creating patches for the subdivided surface. * - * When is set to to false (aka uniform subdivision) fixed depth of isolation is used, which + * When is set to false (aka uniform subdivision) fixed depth of isolation is used, which * allows to iteratively add more subdivisions (uniform subdivision level 2 = uniform subdivision * level 1 + uniform subdivision level 1). Uniform subdivisions will progressively go to a limit * surface. |