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author | Campbell Barton <ideasman42@gmail.com> | 2019-09-30 10:06:28 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-30 10:07:05 +0300 |
commit | a6a0a091978d09ffa85306dcabb671370a5bb322 (patch) | |
tree | e343981ae43d5b8a590b35d8d2314ae54cc5870a /source/blender/blenkernel/BKE_subdiv.h | |
parent | 04133ee863b43d1a595ce049685c6a2347ffd3ad (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h index 700bf5139e0..267a03da25c 100644 --- a/source/blender/blenkernel/BKE_subdiv.h +++ b/source/blender/blenkernel/BKE_subdiv.h @@ -140,7 +140,7 @@ typedef struct SubdivDisplacement { /* This structure contains everything needed to construct subdivided surface. * It does not specify storage, memory layout or anything else. - * It is possible to create different storages (like, grid based CPU side + * It is possible to create different storage's (like, grid based CPU side * buffers, GPU subdivision mesh, CPU side fully qualified mesh) from the same * Subdiv structure. */ typedef struct Subdiv { |