diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-04 16:32:01 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-04 16:34:52 +0300 |
commit | c9707a408f575ee98dc81238244cbfa1f741c116 (patch) | |
tree | ca3626b2e5795f1d0898b5867c399fa21f0099d2 /source/blender/blenkernel/BKE_subdiv.h | |
parent | 916edab639616001c04b091d00d30e65d033f332 (diff) |
Subdiv: Move mesh creation functionality to own header
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv.h | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h index 111f04915ad..28b2942a70f 100644 --- a/source/blender/blenkernel/BKE_subdiv.h +++ b/source/blender/blenkernel/BKE_subdiv.h @@ -171,22 +171,6 @@ Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, void BKE_subdiv_free(Subdiv *subdiv); -/* =========================== SUBDIV TO MESH API =========================== */ - -typedef struct SubdivToMeshSettings { - /* Resolution at which ptex are being evaluated. - * This defines how many vertices final mesh will have: every ptex has - * resolution^2 vertices. - */ - int resolution; -} SubdivToMeshSettings; - -/* Create real hi-res mesh from subdivision, all geometry is "real". */ -struct Mesh *BKE_subdiv_to_mesh( - Subdiv *subdiv, - const SubdivToMeshSettings *settings, - const struct Mesh *coarse_mesh); - /* ============================ DISPLACEMENT API ============================ */ void BKE_subdiv_displacement_attach_from_multires( |