diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-04 16:26:58 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-04 16:34:52 +0300 |
commit | 916edab639616001c04b091d00d30e65d033f332 (patch) | |
tree | a45485fa77c1be8525c6845f03fab968239b7835 /source/blender/blenkernel/BKE_subdiv.h | |
parent | f1508cc8d56489d5ab024531beb6056470beb0a4 (diff) |
Subdiv: Move evaluation functionality to own header
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h index 8205864ddae..111f04915ad 100644 --- a/source/blender/blenkernel/BKE_subdiv.h +++ b/source/blender/blenkernel/BKE_subdiv.h @@ -171,94 +171,6 @@ Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings, void BKE_subdiv_free(Subdiv *subdiv); -/* ============================= EVALUATION API ============================= */ - -/* Returns true if evaluator is ready for use. */ -bool BKE_subdiv_eval_begin(Subdiv *subdiv); -bool BKE_subdiv_eval_update_from_mesh(Subdiv *subdiv, const struct Mesh *mesh); - -/* Single point queries. */ - -void BKE_subdiv_eval_limit_point( - Subdiv *subdiv, - const int ptex_face_index, - const float u, const float v, - float r_P[3]); -void BKE_subdiv_eval_limit_point_and_derivatives( - Subdiv *subdiv, - const int ptex_face_index, - const float u, const float v, - float r_P[3], float r_dPdu[3], float r_dPdv[3]); -void BKE_subdiv_eval_limit_point_and_normal( - Subdiv *subdiv, - const int ptex_face_index, - const float u, const float v, - float r_P[3], float r_N[3]); -void BKE_subdiv_eval_limit_point_and_short_normal( - Subdiv *subdiv, - const int ptex_face_index, - const float u, const float v, - float r_P[3], short r_N[3]); - -void BKE_subdiv_eval_face_varying( - Subdiv *subdiv, - const int face_varying_channel, - const int ptex_face_index, - const float u, const float v, - float r_varying[2]); - -/* NOTE: Expects derivatives to be correct. - * - * TODO(sergey): This is currently used together with - * BKE_subdiv_eval_final_point() which cas easily evaluate derivatives. - * Would be nice to have dispalcement evaluation function which does not require - * knowing derivatives ahead of a time. - */ -void BKE_subdiv_eval_displacement( - Subdiv *subdiv, - const int ptex_face_index, - const float u, const float v, - const float dPdu[3], const float dPdv[3], - float r_D[3]); - -void BKE_subdiv_eval_final_point( - Subdiv *subdiv, - const int ptex_face_index, - const float u, const float v, - float r_P[3]); - -/* Patch queries at given resolution. - * - * Will evaluate patch at uniformly distributed (u, v) coordinates on a grid - * of given resolution, producing resolution^2 evaluation points. The order - * goes as u in rows, v in columns. - */ - -void BKE_subdiv_eval_limit_patch_resolution_point( - Subdiv *subdiv, - const int ptex_face_index, - const int resolution, - void *buffer, const int offset, const int stride); -void BKE_subdiv_eval_limit_patch_resolution_point_and_derivatives( - Subdiv *subdiv, - const int ptex_face_index, - const int resolution, - void *point_buffer, const int point_offset, const int point_stride, - void *du_buffer, const int du_offset, const int du_stride, - void *dv_buffer, const int dv_offset, const int dv_stride); -void BKE_subdiv_eval_limit_patch_resolution_point_and_normal( - Subdiv *subdiv, - const int ptex_face_index, - const int resolution, - void *point_buffer, const int point_offset, const int point_stride, - void *normal_buffer, const int normal_offset, const int normal_stride); -void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal( - Subdiv *subdiv, - const int ptex_face_index, - const int resolution, - void *point_buffer, const int point_offset, const int point_stride, - void *normal_buffer, const int normal_offset, const int normal_stride); - /* =========================== SUBDIV TO MESH API =========================== */ typedef struct SubdivToMeshSettings { |