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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2021-09-25 10:15:25 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2021-09-25 10:31:00 +0300 |
commit | ab09844be8ff4a15cfdf9457f5b39256e3cbfd19 (patch) | |
tree | f192e4eb8448898e4462a4f3597402c5192aa1fe /source/blender/blenkernel/BKE_subdiv.h | |
parent | a3027fb0941651d9b5287e3e0148aabd82d512d4 (diff) |
Cleanup: typos in code and comments.
No functional changes.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h index 3d47c8d3bc5..2fb27fad30d 100644 --- a/source/blender/blenkernel/BKE_subdiv.h +++ b/source/blender/blenkernel/BKE_subdiv.h @@ -56,7 +56,7 @@ typedef enum eSubdivFVarLinearInterpolation { } eSubdivFVarLinearInterpolation; typedef struct SubdivSettings { - /* Simple subdivision corresponds to "Simple" option in the interface. When its enabled the + /* Simple subdivision corresponds to "Simple" option in the interface. When it's enabled the * subdivided mesh is not "smoothed": new vertices are added uniformly on the existing surface. * * On an OpenSubdiv implementation level this translates to a subdivision scheme: |