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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-23 19:40:04 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-23 20:14:36 +0300
commitf6eccd367cf7ef504ebeef332b62a86d928f5542 (patch)
tree4210a5db20bc55ca4dd1b2e7c02c3d5dcdd6c83c /source/blender/blenkernel/BKE_subdiv.h
parenta50e23ba791d3a3489c65321d85e567684e89b31 (diff)
Subsurf: Subdivide polygons to the same resolution
Previously it was ptex faces which were subdividing to the same resolution. This was looking like more details for non-quad faces, but was also causing discontinuity in the edge where quad touches non-quad polygon. Now ptex faces which are coming from non-quad faces are subdivided at a half of resolution, matching old behavior and solving discontinuity problem.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index a1792866255..003dc7a37d3 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -94,26 +94,6 @@ typedef struct Subdiv {
*/
SubdivSettings settings;
- /* Total number of ptex faces on subdivision level 0.
- *
- * Ptex face is what is internally used by OpenSubdiv for evaluator. It is
- * a quad face, which corresponds to Blender's legacy Catmull Clark grids.
- *
- * Basically, here is a correspondence between polygons and ptex faces:
- * - Triangle consists of 3 PTex faces.
- * - Quad is a single PTex face.
- * - N-gon is N PTex faces.
- *
- * This value is initialized in BKE_subdiv_new_from_FOO() and is read-only
- * after this.
- */
- int num_ptex_faces;
-
- /* Indexed by base face index, element indicates total number of ptex faces
- * created for preceding base faces.
- */
- int *face_ptex_offset;
-
/* Topology refiner includes all the glue logic to feed Blender side
* topology to OpenSubdiv. It can be shared by both evaluator and GL mesh
* drawer.