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authorPiotr Ostrowski <postrowski>2020-09-30 16:56:37 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-09-30 18:20:29 +0300
commit6070f92ab94be7bd1d6729f178d71c71c4245fbb (patch)
treebacd1100dffa84ddf51fbd4d53b58eb3d29c0916 /source/blender/blenkernel/BKE_subdiv.h
parent53f20b940a1e520e131b8bb31cf0529ed4d30f9e (diff)
Subdivision Surfaces: add boundary smooth option to modifiers
This adds the option to either smooth the entire boundary, or to keep corners sharp, for the Subdivision Surface and Multiresolution modifiers. This mainly helps with compatibility with other software. The default behavior remains to smooth the entire boundary. Differential Revision: https://developer.blender.org/D8485
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index 96a79d753cf..92da909b2ae 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -204,6 +204,9 @@ void BKE_subdiv_exit(void);
/* NOTE: uv_smooth is eSubsurfUVSmooth. */
eSubdivFVarLinearInterpolation BKE_subdiv_fvar_interpolation_from_uv_smooth(int uv_smooth);
+eSubdivVtxBoundaryInterpolation BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
+ int boundary_smooth);
+
/* =============================== STATISTICS =============================== */
void BKE_subdiv_stats_init(SubdivStats *stats);