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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-04 16:32:01 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-04 16:34:52 +0300
commitc9707a408f575ee98dc81238244cbfa1f741c116 (patch)
treeca3626b2e5795f1d0898b5867c399fa21f0099d2 /source/blender/blenkernel/BKE_subdiv.h
parent916edab639616001c04b091d00d30e65d033f332 (diff)
Subdiv: Move mesh creation functionality to own header
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index 111f04915ad..28b2942a70f 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -171,22 +171,6 @@ Subdiv *BKE_subdiv_new_from_mesh(const SubdivSettings *settings,
void BKE_subdiv_free(Subdiv *subdiv);
-/* =========================== SUBDIV TO MESH API =========================== */
-
-typedef struct SubdivToMeshSettings {
- /* Resolution at which ptex are being evaluated.
- * This defines how many vertices final mesh will have: every ptex has
- * resolution^2 vertices.
- */
- int resolution;
-} SubdivToMeshSettings;
-
-/* Create real hi-res mesh from subdivision, all geometry is "real". */
-struct Mesh *BKE_subdiv_to_mesh(
- Subdiv *subdiv,
- const SubdivToMeshSettings *settings,
- const struct Mesh *coarse_mesh);
-
/* ============================ DISPLACEMENT API ============================ */
void BKE_subdiv_displacement_attach_from_multires(