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authorSergey Sharybin <sergey.vfx@gmail.com>2019-01-17 20:09:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-01-18 14:29:53 +0300
commitfb053ae2e5676e61b7b10d5ee730ee24fd13fa46 (patch)
treebb99df7bda3d65d6e56259ec7e2be8d3f3f72f89 /source/blender/blenkernel/BKE_subdiv_ccg.h
parentcb5302f962185b827e8c8b40f7a10dceebe310f9 (diff)
Multires: Correct averaging
Before that only normal component was averaged, which is not really correct. Unfortunately, the new code is somewhat slower due to more involved math to deal properly with non-quad faces, but the plan is to move averaging from runtime to edit time, This means, that mdisps will always be continuous around the edges and no averaging on every frame change of animated character will be needed.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_ccg.h')
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