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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-13 12:29:08 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-14 15:43:56 +0300
commitf827e3c84bc9ec585d16a796b614f4b1694e4507 (patch)
tree5b3fb044d4678810c14037b3fb0a6e2f7f8f8925 /source/blender/blenkernel/BKE_subdiv_ccg.h
parente37479ad895c0bfb12dd0456cc520e1b73b99878 (diff)
Subdiv: Cache Subdiv in CCG surface
Allows to do re-shaping easier, since we will know for sure what was the limit surface the CCG is created for.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_ccg.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_ccg.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_ccg.h b/source/blender/blenkernel/BKE_subdiv_ccg.h
index 8f8a605d309..59a31e158cc 100644
--- a/source/blender/blenkernel/BKE_subdiv_ccg.h
+++ b/source/blender/blenkernel/BKE_subdiv_ccg.h
@@ -57,6 +57,12 @@ typedef struct SubdivToCCGSettings {
/* Representation of subdivision surface which uses CCG grids. */
typedef struct SubdivCCG {
+ /* This is a subdivision surface this CCG was created for.
+ *
+ * TODO(sergey): Make sure the whole descriptor is valid, including all the
+ * displacement attached to the surface.
+ */
+ struct Subdiv *subdiv;
/* A level at which geometry was subdivided. This is what defines grid
* resolution. It is NOT the topology refinement level.
*/
@@ -110,7 +116,14 @@ typedef struct SubdivCCG {
*/
} SubdivCCG;
-/* Create real hi-res CCG from subdivision. */
+/* Create real hi-res CCG from subdivision.
+ *
+ * NOTE: CCG becomes an owner of subdiv.
+ *
+ * TODO(sergey): Allow some user-counter or more explicit control over who owns
+ * the Subdiv. The goal should be to allow viewport GL Mesh and CCG to share
+ * same Subsurf without conflicts.
+ */
struct SubdivCCG *BKE_subdiv_to_ccg(
struct Subdiv *subdiv,
const SubdivToCCGSettings *settings,