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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-30 13:26:29 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-30 13:26:45 +0300 |
commit | 3351a2655d034853a64c41e95b0ac1aec3e2eb60 (patch) | |
tree | a3602948ee48e9cc10edf0134b09c71669c42414 /source/blender/blenkernel/BKE_subdiv_deform.h | |
parent | 513885a9911841aed4d039f5170171e039a74c68 (diff) |
Subdiv: Extend some comments
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_deform.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_deform.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_deform.h b/source/blender/blenkernel/BKE_subdiv_deform.h index 72d2b252cf7..11ef225de27 100644 --- a/source/blender/blenkernel/BKE_subdiv_deform.h +++ b/source/blender/blenkernel/BKE_subdiv_deform.h @@ -34,6 +34,10 @@ struct Mesh; struct Subdiv; /* Special version of subdivision surface which calculates final positions for coarse vertices. + * Effectively is pushsing the coarse positions to the limit surface. + * + * One of the usage examples is calculation of crazy space of subdivision modifier, allowing to + * paint on a deformed mesh with subsurf on it. * * vertex_cos are supposed to hold coordinates of the coarse mesh. */ void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv, |