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authorSergey Sharybin <sergey.vfx@gmail.com>2019-09-26 13:01:52 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-09-26 13:01:52 +0300
commit8a7085b9d45b5e364978672ac50cff4e7ee9e269 (patch)
treeaa5171df774b117ae420ce9d3c5822577665031e /source/blender/blenkernel/BKE_subdiv_deform.h
parentee4707544904aa76cfee7f7b5cc16b7e9f4a872c (diff)
Fix T70163: Error painting with Subdivision at end of stack
Deformation of subdivision surface modifier was using wrong coordinates for the coarse mesh: as the modifier flow goes the coordinates are to be taken from the input array of coordinates.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_deform.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_deform.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_deform.h b/source/blender/blenkernel/BKE_subdiv_deform.h
index 9a97c23afa7..f1a56aa9cde 100644
--- a/source/blender/blenkernel/BKE_subdiv_deform.h
+++ b/source/blender/blenkernel/BKE_subdiv_deform.h
@@ -29,7 +29,9 @@
struct Mesh;
struct Subdiv;
-/* Special version of subdivision surface which calculates final positions for coarse vertices. */
+/* Special version of subdivision surface which calculates final positions for coarse vertices.
+ *
+ * vertex_cos are supposed to hold coordinates of the coarse mesh. */
void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv,
const struct Mesh *coarse_mesh,
float (*vertex_cos)[3],