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author | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 04:38:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-04-03 04:38:04 +0300 |
commit | d52326bab39d6222e7cdc9613396aa6553757e2e (patch) | |
tree | b4b82f2860826998243f33d6ff33a321198d4ff8 /source/blender/blenkernel/BKE_subdiv_deform.h | |
parent | c154f265dea9deaf5ad5f41b1c027b0dee2334a5 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_deform.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_deform.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_deform.h b/source/blender/blenkernel/BKE_subdiv_deform.h index 11ef225de27..735cd20a6c8 100644 --- a/source/blender/blenkernel/BKE_subdiv_deform.h +++ b/source/blender/blenkernel/BKE_subdiv_deform.h @@ -34,10 +34,10 @@ struct Mesh; struct Subdiv; /* Special version of subdivision surface which calculates final positions for coarse vertices. - * Effectively is pushsing the coarse positions to the limit surface. + * Effectively is pushing the coarse positions to the limit surface. * * One of the usage examples is calculation of crazy space of subdivision modifier, allowing to - * paint on a deformed mesh with subsurf on it. + * paint on a deformed mesh with sub-surf on it. * * vertex_cos are supposed to hold coordinates of the coarse mesh. */ void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv, |