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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-30 13:26:29 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-30 13:26:45 +0300 |
commit | 3351a2655d034853a64c41e95b0ac1aec3e2eb60 (patch) | |
tree | a3602948ee48e9cc10edf0134b09c71669c42414 /source/blender/blenkernel/BKE_subdiv_foreach.h | |
parent | 513885a9911841aed4d039f5170171e039a74c68 (diff) |
Subdiv: Extend some comments
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_foreach.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_foreach.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_foreach.h b/source/blender/blenkernel/BKE_subdiv_foreach.h index f1d4adda37c..bef141b5ac5 100644 --- a/source/blender/blenkernel/BKE_subdiv_foreach.h +++ b/source/blender/blenkernel/BKE_subdiv_foreach.h @@ -160,6 +160,10 @@ typedef struct SubdivForeachContext { /* Invokes callbacks in the order and with values which corresponds to creation * of final subdivided mesh. * + * Main goal is to abstract all the traversal routines to give geometry element + * indices (for vertices, edges, loops, polygons) in the same way as subdivision + * modifier will do for a dense mesh. + * * Returns truth if the whole topology was traversed, without any early exits. * * TODO(sergey): Need to either get rid of subdiv or of coarse_mesh. |