diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenkernel/BKE_subdiv_mesh.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_mesh.h | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h index 603a1a7ecf4..92766c07ccf 100644 --- a/source/blender/blenkernel/BKE_subdiv_mesh.h +++ b/source/blender/blenkernel/BKE_subdiv_mesh.h @@ -30,21 +30,20 @@ struct Mesh; struct Subdiv; typedef struct SubdivToMeshSettings { - /* Resolution at which regular ptex (created for quad polygon) are being - * evaluated. This defines how many vertices final mesh will have: every - * regular ptex has resolution^2 vertices. Special (irregular, or ptex - * created for a corner of non-quad polygon) will have resolution of - * `resolution - 1`. - */ - int resolution; - /* When true, only edges emitted from coarse ones will be displayed. */ - bool use_optimal_display; + /* Resolution at which regular ptex (created for quad polygon) are being + * evaluated. This defines how many vertices final mesh will have: every + * regular ptex has resolution^2 vertices. Special (irregular, or ptex + * created for a corner of non-quad polygon) will have resolution of + * `resolution - 1`. + */ + int resolution; + /* When true, only edges emitted from coarse ones will be displayed. */ + bool use_optimal_display; } SubdivToMeshSettings; /* Create real hi-res mesh from subdivision, all geometry is "real". */ -struct Mesh *BKE_subdiv_to_mesh( - struct Subdiv *subdiv, - const SubdivToMeshSettings *settings, - const struct Mesh *coarse_mesh); +struct Mesh *BKE_subdiv_to_mesh(struct Subdiv *subdiv, + const SubdivToMeshSettings *settings, + const struct Mesh *coarse_mesh); -#endif /* __BKE_SUBDIV)MESH_H__ */ +#endif /* __BKE_SUBDIV)MESH_H__ */ |