diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-04 17:05:33 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-04 17:06:25 +0300 |
commit | 2b1c3f342942f7185da5f1443abbead0fde2bd39 (patch) | |
tree | dd2bb967b2c1e9af80330f9cacc59b308cdea65a /source/blender/blenkernel/BKE_subdiv_mesh.h | |
parent | a92a1d99862552168a06782dba61b820ab84417c (diff) |
Subdiv: Clarity resolution parameter
Was a bit misleading, since different ptex faces will be
tessellated at different resolution, depending whether they
are coming from quad or not.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_mesh.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h index e420aa442fb..59e96edd154 100644 --- a/source/blender/blenkernel/BKE_subdiv_mesh.h +++ b/source/blender/blenkernel/BKE_subdiv_mesh.h @@ -38,9 +38,11 @@ struct Mesh; struct Subdiv; typedef struct SubdivToMeshSettings { - /* Resolution at which ptex are being evaluated. - * This defines how many vertices final mesh will have: every ptex has - * resolution^2 vertices. + /* Resolution at which regular ptex (created for quad polygon) are being + * evaluated. This defines how many vertices final mesh will have: every + * regular ptex has resolution^2 vertices. Special (irregular, or ptex + * crated for a corner of non-quad polygon) will have resolution of + * `resolution - 1`. */ int resolution; } SubdivToMeshSettings; |