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authorSergey Sharybin <sergey.vfx@gmail.com>2018-12-03 18:59:11 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-12-03 19:05:28 +0300
commit17a4323ef59570975b254da9936fde16969b1df0 (patch)
treebfc8c34877891c496a6e1a68c6b30f8849cb6ffc /source/blender/blenkernel/BKE_subdiv_mesh.h
parentbb16167fd8727a330a97f591398ac0981c76a562 (diff)
Subdiv: Set edge render flags according to Optimal Display
This is a part of T58609, but work is still needed to properly support this flag in the draw manager.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_mesh.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h
index f719527eed8..6f1ffb2555b 100644
--- a/source/blender/blenkernel/BKE_subdiv_mesh.h
+++ b/source/blender/blenkernel/BKE_subdiv_mesh.h
@@ -45,6 +45,8 @@ typedef struct SubdivToMeshSettings {
* `resolution - 1`.
*/
int resolution;
+ /* When true, only edges emitted from coarse ones will be displayed. */
+ bool use_optimal_display;
} SubdivToMeshSettings;
/* Create real hi-res mesh from subdivision, all geometry is "real". */