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authorSergey Sharybin <sergey.vfx@gmail.com>2018-09-04 17:05:33 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-09-04 17:06:25 +0300
commit2b1c3f342942f7185da5f1443abbead0fde2bd39 (patch)
treedd2bb967b2c1e9af80330f9cacc59b308cdea65a /source/blender/blenkernel/BKE_subdiv_mesh.h
parenta92a1d99862552168a06782dba61b820ab84417c (diff)
Subdiv: Clarity resolution parameter
Was a bit misleading, since different ptex faces will be tessellated at different resolution, depending whether they are coming from quad or not.
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_mesh.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h
index e420aa442fb..59e96edd154 100644
--- a/source/blender/blenkernel/BKE_subdiv_mesh.h
+++ b/source/blender/blenkernel/BKE_subdiv_mesh.h
@@ -38,9 +38,11 @@ struct Mesh;
struct Subdiv;
typedef struct SubdivToMeshSettings {
- /* Resolution at which ptex are being evaluated.
- * This defines how many vertices final mesh will have: every ptex has
- * resolution^2 vertices.
+ /* Resolution at which regular ptex (created for quad polygon) are being
+ * evaluated. This defines how many vertices final mesh will have: every
+ * regular ptex has resolution^2 vertices. Special (irregular, or ptex
+ * crated for a corner of non-quad polygon) will have resolution of
+ * `resolution - 1`.
*/
int resolution;
} SubdivToMeshSettings;