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authorKévin Dietrich <kevin.dietrich@mailoo.org>2022-03-02 17:22:19 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2022-03-02 17:22:19 +0300
commit3a0df7d37bcf55b2b0f9a070d5c80f908e46ebc4 (patch)
tree01e256d9f853dbed48217c0ce95b8cc2946a3031 /source/blender/blenkernel/BKE_subdiv_mesh.h
parent47396ea81edba585cc69c5760703cde727bc08a6 (diff)
parent6883c47bb5930be5a95d1c2e8e06fce2d3b68681 (diff)
Merge remote-tracking branch 'origin/blender-v3.1-release'
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_mesh.h')
-rw-r--r--source/blender/blenkernel/BKE_subdiv_mesh.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h
index ede7ae60dc9..b24db517143 100644
--- a/source/blender/blenkernel/BKE_subdiv_mesh.h
+++ b/source/blender/blenkernel/BKE_subdiv_mesh.h
@@ -14,6 +14,7 @@ extern "C" {
#endif
struct Mesh;
+struct MEdge;
struct Subdiv;
typedef struct SubdivToMeshSettings {
@@ -33,6 +34,14 @@ struct Mesh *BKE_subdiv_to_mesh(struct Subdiv *subdiv,
const SubdivToMeshSettings *settings,
const struct Mesh *coarse_mesh);
+/* Interpolate a position along the `coarse_edge` at the relative `u` coordinate. If `is_simple` is
+ * false, this will perform a B-Spline interpolation using the edge neighbors, otherwise a linear
+ * interpolation will be done base on the edge vertices. */
+void BKE_subdiv_mesh_interpolate_position_on_edge(const struct Mesh *coarse_mesh,
+ const struct MEdge *coarse_edge,
+ bool is_simple,
+ float u,
+ float pos_r[3]);
#ifdef __cplusplus
}
#endif