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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-02 17:22:19 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-02 17:22:19 +0300 |
commit | 3a0df7d37bcf55b2b0f9a070d5c80f908e46ebc4 (patch) | |
tree | 01e256d9f853dbed48217c0ce95b8cc2946a3031 /source/blender/blenkernel/BKE_subdiv_mesh.h | |
parent | 47396ea81edba585cc69c5760703cde727bc08a6 (diff) | |
parent | 6883c47bb5930be5a95d1c2e8e06fce2d3b68681 (diff) |
Merge remote-tracking branch 'origin/blender-v3.1-release'
Diffstat (limited to 'source/blender/blenkernel/BKE_subdiv_mesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_mesh.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_mesh.h b/source/blender/blenkernel/BKE_subdiv_mesh.h index ede7ae60dc9..b24db517143 100644 --- a/source/blender/blenkernel/BKE_subdiv_mesh.h +++ b/source/blender/blenkernel/BKE_subdiv_mesh.h @@ -14,6 +14,7 @@ extern "C" { #endif struct Mesh; +struct MEdge; struct Subdiv; typedef struct SubdivToMeshSettings { @@ -33,6 +34,14 @@ struct Mesh *BKE_subdiv_to_mesh(struct Subdiv *subdiv, const SubdivToMeshSettings *settings, const struct Mesh *coarse_mesh); +/* Interpolate a position along the `coarse_edge` at the relative `u` coordinate. If `is_simple` is + * false, this will perform a B-Spline interpolation using the edge neighbors, otherwise a linear + * interpolation will be done base on the edge vertices. */ +void BKE_subdiv_mesh_interpolate_position_on_edge(const struct Mesh *coarse_mesh, + const struct MEdge *coarse_edge, + bool is_simple, + float u, + float pos_r[3]); #ifdef __cplusplus } #endif |