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authorAntony Riakiotakis <kalast@gmail.com>2015-05-27 20:52:12 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-05-27 20:52:12 +0300
commit07def553d2ad948f128a6be390abbab726dc89f0 (patch)
treea00c774a5d1575520c255a66e396f4949267e3e1 /source/blender/blenkernel/BKE_subsurf.h
parent9aea98d33cb1d3769532670ee194e466baf75f46 (diff)
Fix T44745 non manifold edges of mesh do not work when smoothing in
multires. Code had special guards for such edges to stop this from happening. I don't see why this is needed though since code above assigns smoothed positions for all vertices in the grid. After removing the guards I saw that this in fact was the only place where grd adjacency was used, so I completely removed it.
Diffstat (limited to 'source/blender/blenkernel/BKE_subsurf.h')
-rw-r--r--source/blender/blenkernel/BKE_subsurf.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index 5190d254306..c1c96c8228c 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -49,7 +49,6 @@ struct CCGFace;
struct CCGVert;
struct EdgeHash;
struct PBVH;
-struct DMGridAdjacency;
/**************************** External *****************************/
@@ -118,7 +117,6 @@ typedef struct CCGDerivedMesh {
int *pmap_mem;
struct CCGElem **gridData;
- struct DMGridAdjacency *gridAdjacency;
int *gridOffset;
struct CCGFace **gridFaces;
struct DMFlagMat *gridFlagMats;