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authorDaniel Dunbar <daniel@zuster.org>2005-08-07 09:42:03 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-08-07 09:42:03 +0400
commit1f431b50d6642f77fc6a1757159b5c7568f90e31 (patch)
tree37d7eb81849feba09e7486a583186209a6dc4712 /source/blender/blenkernel/BKE_subsurf.h
parent8da5df8887a315a9c92168c8dd81f11b6ee0b29b (diff)
- got rid of DerivedMesh.drawMappedEdgeEM function, can be implemented with
drawMappedEdges - added DerivedMesh.convertToDispListMeshMapped function which converts and also returns mapping information for use in editmode - updated DispListMesh derivedmesh to be able to function in editmode - update mirror modifier to support use as a cage - update mirror & subsurf modifiers to properly pass mapping information down modifier stack It is now possible to have a mesh with mirror/subsurf modifiers where you can edit with both as cage. Selecting the mirror'd part works, but of course transform is flipped so it is a bit weird. Not the cleanest code in the world and I can't say I am really happy with the architecture but it works for now and supports the existing feature set.
Diffstat (limited to 'source/blender/blenkernel/BKE_subsurf.h')
-rw-r--r--source/blender/blenkernel/BKE_subsurf.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index 925ef15288f..dbcc2dd3e17 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -35,9 +35,13 @@ struct Mesh;
struct Object;
struct DerivedMesh;
struct EditMesh;
+struct EditVert;
+struct EditEdge;
+struct EditFace;
struct SubsurfModifierData;
struct DerivedMesh *subsurf_make_derived_from_editmesh(struct EditMesh *em, struct SubsurfModifierData *smd, float (*vertexCos)[3]);
+struct DerivedMesh *subsurf_make_derived_from_dlm_em(struct DispListMesh *dlm, struct SubsurfModifierData *smd, float (*vertCos)[3], struct EditVert **vertMap, struct EditEdge **edgeMap, struct EditFace **faceMap);
struct DerivedMesh *subsurf_make_derived_from_mesh(struct Mesh *me, struct DispListMesh *dlm, struct SubsurfModifierData *smd, int useRenderParams, float (*vertCos)[3], int isFinalCalc);
void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3]);