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authorChris Want <cwant@ualberta.ca>2003-04-24 04:48:43 +0400
committerChris Want <cwant@ualberta.ca>2003-04-24 04:48:43 +0400
commitc95692df7ca0b2d4746e2e7a597b69a6f30c1676 (patch)
tree413150ab3b6d1b3f82e1a41ea1a78b171edd4330 /source/blender/blenkernel/BKE_subsurf.h
parent788fa67bdf4a17c2128f15bc1f2fde7d58dd54bb (diff)
Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable (set per bone in editmode in the button window).
Diffstat (limited to 'source/blender/blenkernel/BKE_subsurf.h')
-rw-r--r--source/blender/blenkernel/BKE_subsurf.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index 2ce3a8b66ed..8025c89dc0e 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -39,6 +39,7 @@ void subsurf_to_mesh(struct Object *oldob, struct Mesh *newme);
void subsurf_make_mesh(struct Object *ob, short subdiv);
void subsurf_make_editmesh(struct Object *ob);
struct DispList* subsurf_mesh_to_displist(struct Mesh *me, struct DispList *dl, short subdiv);
+void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3]);
#endif