diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-11-04 19:30:25 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-11-04 19:30:25 +0300 |
commit | a5f4f1e2cea831415c045be4927320dc060798c9 (patch) | |
tree | 6ba079a4cadf5bdb10d6815326b42ebbd83259d0 /source/blender/blenkernel/BKE_subsurf.h | |
parent | 4ff6e08a6df9dedfe26df539c1147481da07a9de (diff) |
OpenSubdiv: Use pool for delayed OpenGL buffers free when freeing from non-main thread
This is really similar to what GPU module was already doing. There are number of
possible improvements still:
- Re-use allocated VAOs when requesting new ones instead of going to the trouble
of freeing VAO and then re-creating it again.
- Move VAO handling to GPU module.
Fixes T46589: OpenSubdiv crash with drivers
Diffstat (limited to 'source/blender/blenkernel/BKE_subsurf.h')
-rw-r--r-- | source/blender/blenkernel/BKE_subsurf.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h index 161ab2f2fbd..f52bb2ab9cb 100644 --- a/source/blender/blenkernel/BKE_subsurf.h +++ b/source/blender/blenkernel/BKE_subsurf.h @@ -140,5 +140,11 @@ typedef struct CCGDerivedMesh { struct EdgeHash *ehash; } CCGDerivedMesh; +#ifdef WITH_OPENSUBDIV +/* TODO(sergey): Not really ideal place, but we don't currently have better one. */ +void BKE_subsurf_osd_init(void); +void BKE_subsurf_free_unused_buffers(void); +void BKE_subsurf_osd_cleanup(void); #endif +#endif |