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authorDaniel Dunbar <daniel@zuster.org>2005-08-20 07:08:23 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-08-20 07:08:23 +0400
commita30740c1964059e1e6d3ca652da324ff0d505a1a (patch)
treee0104696db9dd12419f4efd4e456483997cab393 /source/blender/blenkernel/BKE_subsurf.h
parentd81a5abf3252aff1f09c40bd5046700ddfe6676e (diff)
- convert all DerivedMesh map functions to use index based
mapping (instead of Edit{Vert,Edge,Face} pointers) - dropped convertToDispListMeshMapped (whew, glad of it too) - added DerivedMesh drawMappedFaces function - dropped EM suffix for DerivedMesh functions, it was neither particularly correct nor descriptive - converted test_index_mface to test_index_face that also corrects MCol and TFace. Good thing we had three versions of this routine, you never know when one might burn down. - removed flipnorm_mesh, not used anymore (and was incorrect to boot) - Getting face select to work with modifiers turned out to be much more complicated than expected. Reworked mapping architecture for modifiers - basically elements in a DispListMesh are now required to be stored in an order that corresponds exactly to original ordering. MVert/MEdge/MFace all have a new flag ME_XXX_STEPINDEX that is set on each element that is set on the first derived element of each original element. I can't say the code to follow these requirements for subsurf is particularly transparent, but on the upside it is a reasonably consistent and simple system that is memory efficient and allows keeping the DispListMesh structure. - rewrote mirror modifier to be simpler/conform to new requirements for mapped DispListMesh structure. This also means that mirror interacts much better with incremental subsurf calculation (it used to recalc one entire side on any topology change, now it generally avoids that). - added EM_{init,free}_index_arrays and EM_get_{vert,edge,face}_for_index functions to handle mapping indices back into appropriate EditMesh structures. - bug fix, make edges didn't recalc object data - bug fix, initial image assignment to TFace's didn't recalc object data - new feature, added circle select support for FACESELECT - bug fix, creating new faces in editmode duplicated the TFACE active flag - but there should only be one active tface - bug fix, possible crash when deleting all faces in faceselect mode on mesh with tfaces... Still todo: TFace edge drawing is still not always correct in face mode, in particular with a mirror modifier when mesh has edges (and no preceeding subsurf). Have not yet decided how to deal with this. Best solution is probably to do switch to meshes all having MEdge's, in which case I can get rid of TFace edge flags (and need to recalc modifiers on tface selection change).
Diffstat (limited to 'source/blender/blenkernel/BKE_subsurf.h')
-rw-r--r--source/blender/blenkernel/BKE_subsurf.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index dbcc2dd3e17..2289fb027eb 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -35,13 +35,10 @@ struct Mesh;
struct Object;
struct DerivedMesh;
struct EditMesh;
-struct EditVert;
-struct EditEdge;
-struct EditFace;
struct SubsurfModifierData;
struct DerivedMesh *subsurf_make_derived_from_editmesh(struct EditMesh *em, struct SubsurfModifierData *smd, float (*vertexCos)[3]);
-struct DerivedMesh *subsurf_make_derived_from_dlm_em(struct DispListMesh *dlm, struct SubsurfModifierData *smd, float (*vertCos)[3], struct EditVert **vertMap, struct EditEdge **edgeMap, struct EditFace **faceMap);
+struct DerivedMesh *subsurf_make_derived_from_dlm_em(struct DispListMesh *dlm, struct SubsurfModifierData *smd, float (*vertCos)[3]);
struct DerivedMesh *subsurf_make_derived_from_mesh(struct Mesh *me, struct DispListMesh *dlm, struct SubsurfModifierData *smd, int useRenderParams, float (*vertCos)[3], int isFinalCalc);
void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3]);