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authorSergey Sharybin <sergey.vfx@gmail.com>2015-11-04 19:30:25 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-11-04 19:30:25 +0300
commita5f4f1e2cea831415c045be4927320dc060798c9 (patch)
tree6ba079a4cadf5bdb10d6815326b42ebbd83259d0 /source/blender/blenkernel/BKE_subsurf.h
parent4ff6e08a6df9dedfe26df539c1147481da07a9de (diff)
OpenSubdiv: Use pool for delayed OpenGL buffers free when freeing from non-main thread
This is really similar to what GPU module was already doing. There are number of possible improvements still: - Re-use allocated VAOs when requesting new ones instead of going to the trouble of freeing VAO and then re-creating it again. - Move VAO handling to GPU module. Fixes T46589: OpenSubdiv crash with drivers
Diffstat (limited to 'source/blender/blenkernel/BKE_subsurf.h')
-rw-r--r--source/blender/blenkernel/BKE_subsurf.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index 161ab2f2fbd..f52bb2ab9cb 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -140,5 +140,11 @@ typedef struct CCGDerivedMesh {
struct EdgeHash *ehash;
} CCGDerivedMesh;
+#ifdef WITH_OPENSUBDIV
+/* TODO(sergey): Not really ideal place, but we don't currently have better one. */
+void BKE_subsurf_osd_init(void);
+void BKE_subsurf_free_unused_buffers(void);
+void BKE_subsurf_osd_cleanup(void);
#endif
+#endif