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authorMitchell Stokes <mogurijin@gmail.com>2012-06-17 11:59:22 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-06-17 11:59:22 +0400
commit245c94a75e60c2c0b58c1f39d189258e2e424e29 (patch)
tree54cfd167492f8b66f455395a7f66d8503b5d482e /source/blender/blenkernel/BKE_subsurf.h
parent0df30d1063cc185770451b3b2ebf3fcd0341c642 (diff)
Fix for [#31848] "BGE: Commit r47628 breaks custom GLSL material shaders" reported by Alex Fraser.
Custom shaders is a case where the BGE can be using GLSL materials and still need to upload textures without bf_gpu. I tweaked some logic to handle this special case and added more comments.
Diffstat (limited to 'source/blender/blenkernel/BKE_subsurf.h')
0 files changed, 0 insertions, 0 deletions