diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-12-12 10:53:39 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-12-12 10:53:39 +0400 |
commit | 44b634bcb1363fa600e0f9300dcaa76402b47738 (patch) | |
tree | c5fe9bfe9fb8496f67c6fad4447ed225decdf20d /source/blender/blenkernel/BKE_tessmesh.h | |
parent | 3759c10e5c832672920daf80b0f1018604cfb4b4 (diff) |
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
Diffstat (limited to 'source/blender/blenkernel/BKE_tessmesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_tessmesh.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_tessmesh.h b/source/blender/blenkernel/BKE_tessmesh.h index 6967f1b2951..9462822e25f 100644 --- a/source/blender/blenkernel/BKE_tessmesh.h +++ b/source/blender/blenkernel/BKE_tessmesh.h @@ -80,7 +80,6 @@ typedef struct BMEditMesh { /*temp variables for x-mirror editing*/ int mirror_cdlayer; /* -1 is invalid */ - int mirr_free_arrays; } BMEditMesh; void BMEdit_RecalcTessellation(BMEditMesh *em); |