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authorCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
commit7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch)
treeace55a086362cf5b35174d55442322a793dd32c1 /source/blender/blenkernel/BKE_tessmesh.h
parentc8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff)
style cleanup
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/blender/blenkernel/BKE_tessmesh.h')
-rw-r--r--source/blender/blenkernel/BKE_tessmesh.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_tessmesh.h b/source/blender/blenkernel/BKE_tessmesh.h
index ae2882b1712..d935c932387 100644
--- a/source/blender/blenkernel/BKE_tessmesh.h
+++ b/source/blender/blenkernel/BKE_tessmesh.h
@@ -40,7 +40,7 @@ ok: the EDBM module is for editmode bmesh stuff. in contrast, the
/*this structure replaces EditMesh.
through this, you get access to both the edit bmesh,
- it's tesselation, and various stuff that doesn't belong in the BMesh
+ it's tessellation, and various stuff that doesn't belong in the BMesh
struct itself.
the entire derivedmesh and modifier system works with this structure,
@@ -52,7 +52,7 @@ typedef struct BMEditMesh {
struct BMEditMesh *emcopy;
int emcopyusers;
- /*we store tesselations as triplets of three loops,
+ /*we store tessellations as triplets of three loops,
which each define a triangle.*/
struct BMLoop *(*looptris)[3];
int tottri;
@@ -85,7 +85,7 @@ typedef struct BMEditMesh {
* BMESH_TODO, look into having the update elsewhere. */
#define BMESH_EM_UNDO_RECALC_TESSFACE_WORKAROUND
-void BMEdit_RecalcTesselation(BMEditMesh *tm);
+void BMEdit_RecalcTessellation(BMEditMesh *tm);
BMEditMesh *BMEdit_Create(BMesh *bm, int do_tesselate);
BMEditMesh *BMEdit_Copy(BMEditMesh *tm);
BMEditMesh *BMEdit_FromObject(struct Object *ob);