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authorJoseph Eagar <joeedh@gmail.com>2009-08-31 01:30:07 +0400
committerJoseph Eagar <joeedh@gmail.com>2009-08-31 01:30:07 +0400
commit8823761534ce735e4d0787bfa659a18cd9ad4ccc (patch)
treee3f2f7a388c14e6c4dd2096ff8d0a5b8481e9632 /source/blender/blenkernel/BKE_tessmesh.h
parent8408a72d16c2010b88242bbbbe410f0fae7aaca0 (diff)
vpaint works with the new face structures, yay, though it probably still has issues, needs more testing. also hopefully fixed subsurf crash everyone but me was getting, what I found should have caused crashes even for me, no idea why it did not. also got face flags to work with subsurf, and partially got materials, though theres still a problem there.
Diffstat (limited to 'source/blender/blenkernel/BKE_tessmesh.h')
-rw-r--r--source/blender/blenkernel/BKE_tessmesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_tessmesh.h b/source/blender/blenkernel/BKE_tessmesh.h
index e448f904841..b01cd3c2e89 100644
--- a/source/blender/blenkernel/BKE_tessmesh.h
+++ b/source/blender/blenkernel/BKE_tessmesh.h
@@ -54,3 +54,4 @@ void BMEdit_RecalcTesselation(BMEditMesh *tm);
BMEditMesh *BMEdit_Create(BMesh *bm);
BMEditMesh *BMEdit_Copy(BMEditMesh *tm);
void BMEdit_Free(BMEditMesh *em);
+void BMEdit_UpdateLinkedCustomData(BMEditMesh *em);